Frivolous Waste of Time

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Archive for the tag “ninja”

Nioh for PS4

I’ve been playing Nioh in fits and starts snce it came out and are finally done. Not quite finished; there’s some side stuff and a post credits final mission I got half way through and quit, but I’m definitely done with this game. I played for a long time and there are many elements that I sort of loved, but it’s also a bit bloated and lacking in some key areas.

Nioh takes place in the early 17th century and follows…er, wait, let me just google his name….William Adams, an Irish sailor and pirate. He has been protected by a strange spirit for most of his adult life. Queen Elizabeth is fighting the Spanish Armada and seeks a secret weapon; the mysterious force known as Amrita. William is imprisoned in the Tower of London when the hilariously evil Edward Kelley arrives and kidnaps William’s guardian spirit and uses her to locate the source of Amrita; Japan. William goes in pursuit of Kelley to rescue his spirit and put an end to his nefarious plans and finds himself plunged into the conflicts of a demon infested feudal Japan. Tokugawa Ieysu, along with his servant ninja Hattori Hanzo, seek to unify Japan and William teams up with them to put down the demons awoken by the arrival of Kelley and in the process become the first Western samurai.

Nioh’s characters are all based on figures from real history, but with the obvious twist of demons, spirits and magic. This is interesting in theory but the reality is that it is so divorced from reality that this separation becomes meaningless. The plot is, simply, incoherent. It’s a load of mad old bollocks which goes on way too long and doesn’t have a single engaging character to shake a stick at. I quite enjoyed the first few hours; it had a bit of goofy, Platinum-esque charm, but that fades away with a story I think we may be expected to take seriously but devolves into madness. There are far too many characters, all real world figures. If you are already familiar with Japanese history then perhaps there might be more of a thrill to this, but aside from the odd reference to Oda Nobunaga I was pretty much lost. The main character looks like Geralt and sounds like Edward Kenway but has neither of their personalities. There was potential here but the story is a pretty massive let down overall.

Thankfully, the actual core mechanics of Nioh are very solid. The key inspiration for Nioh is immediately obvious. I know ‘it’s like Dark Souls but…’ has become a games writing cliché, but Nioh is very clearly inspired by FromSoft’s outings. There are shrines rather than bonfires, elixirs rather than Estus Flasks and Amrita rather than Souls, but if you’ve played a Soulsborne game you’ll know the deal. Nioh mimics so many elements from the Souls games that it becomes impossible not to primarily consider it within that context.

The biggest difference is the combat; both Dark Souls and Bloodborne contain a relatively low number of weapon inputs available at any given time, with combat being more about timing and positioning than using particular moves or combos. In Nioh you can equip two melee weapons, which can be switched freely. Each weapon can be held in one of three stances, a quick and weak low, a slow and powerful high and the average middle. Each stance then has a strong attack and a weak attack. This means that you have potentially 12 different weapon inputs at any one time, and this is before you consider other abilities like ranged weapons, magic and Ninja skills. The sheer number of options for an individual combat encounter adds an enjoyable precision to the combat. It’s very visceral, satisfying and fun. One of the most interesting mechanics is the Ki Pulse; maintaining your stamina, known here as Ki, is as important here as it is in the Soulsborne games. A well timed button press after an attack allows you to regain some of your stamina, allowing you to keep up the offensive. Later, you can also upgrade your abilities to Ki Pulse when you dodge. The interesting thing is that you have to wait a fraction of a second after attacking before you dodge away to achieve the Ki Pulse, meaning that you are encouraged to dodge away in a much more last minute fashion than you may be comfortable with. I love risk/reward mechanics like this. It’s a combination of Bloodborne’s aggressive health regeneration system and Gears of War’s active reload and works brilliantly.

Of course, the combat can only be so good as your foes and they’re generally decent, if a bit limited. You will fight a range of human enemies, some of which are simple victims to slice and dice and some are much trickier and engaging. There are also a range of yokai demons to fight, but not perhaps as many as there should be. The combat is fun, but ultimately most combat encounters are ‘hit hit, dodge behind, hit hit, dodge behind’ and repeat. The core mechanics are so fun that it takes a long time to get old, but ultimately, it does. Some have knocked the boss fights for being less fair than in Souls games, but I’m not sure that’s true. They are punishing, probably worse than in Bloodborne, but seriously fun and clever. They do create massive difficulty spikes, where the Soulsborne games tend to be a bit more gentle in the ramping up of challenge, but I still had a lot of fun taking them out.

The major diversion from the Soulsborne formula is structural. Where the Souls games take place in densely interconnected worlds, not necessarily large but coherently and convincingly put together, Nioh has a more old-school level structure. The levels do contain some Souls style short cuts and doubling back on themselves, but to nowhere near the level of inventiveness and craft seen from FromSoft. This level structure wouldn’t be a problem if the levels were varied and engaging, but they begin to feel very samey towards the end. The first proper level, in a burning Japanese fishing village, is easily the most memorable, but there are only so many caves, temples and mountains you can wander before it gets very familiar. This repetitiveness is only highlighted by how damn long this game is. It’s too long in all honesty, with everything interesting it has to do being thoroughly explored within 20 hours, but Nioh is closer to 50. This includes the side quests, which are pretty much mandatory if you want to avoid grinding. Without a sense of meaningful exploration, Nioh becomes an action RPG much more focused on the action, but there’s a reason action games tend to be shorter than other genres.

Nioh has a good visual design for the characters and monsters, although as I said above the environments certainly begin to wear thin. In a welcome move, you can choose to play Nioh at a higher resolution but capped at 30FPS, or take a resolution hit and play at 60. I chose the latter and recommend you do too; this is a game about maximum precision and the frame rate boost makes all the difference. The music and sound design are solid, but never anywhere near as atmospheric as in the Souls games.

I liked Nioh quite a bit, but it’s not a particularly interesting game. It’s fun and satisfying, but lacks the sense of intrigue and mystery I had hoped for. I imagine that the constant comparison to Dakr Souls might annoy some people, but when a game wears it’s influences so blatantly on their sleeve it’s difficult not to. It’s a very solid and fun action RPG, but it’s no game changer.



Mark of the Ninja for XBLA and PC

The most surprising thing about Mark of the Ninja is that there hasn’t been a game like this before. A side scrolling stealth ninja game seems like a no brainer now, but I’ve never played one before, and Mark of the Ninja makes a rather brilliant introduction to this new genre.

Mark of the Ninja follows an unnamed ninja, part of the Hisomu Clan in the modern day. Ninjas receive mystic tattoos with magical ink which give them strange powers, but after a while these tattoos sink their wearer into madness, at which point the Ninja must kill themselves. A ruthless corporation known as Hessian have attacked the Hisomu Dojo, seeking the secret of the tattoos, so our unnamed protagonist and fellow ninja Ora work together to bring down Hessian and it’s cruel leader, Colonel Karajan.

Mark of the Ninja is a wonderful looking game, highly stylised without being distracting. There’s an impressive sense of atmosphere to the environments. There are three main environments, each containing a handful of missions; these don’t feel particularly distinct from one another, and a bit more variety would have been nice, but it doesn’t change the fact that this game looks great.

The actual plot of Mark of the Ninja is utterly forgettable, which is a shame as the cut scenes are beautifully animated. The actual story has some potentially interesting elements, particularly the oncoming madness of the tattoos, but nothing is really well done with this. There are twists, but they’re highly predictable, with the plot becoming rather incoherent and hard to care about.

Mark of the Ninja is very much about the stealth aspect of ‘ninjaing’, unlike Ninja Gaiden which is about the fighting aspects. Our Ninja creeps through levels, fairly linear but still with multiple paths to the targets, assassinating foes either with simple stealth or with a range of optional gadgets. Keeping an eye on light sources is a must to stay hidden, with sounds made producing a little ring which shows whether nearby guards can hear you. A grappling hook helps for speedy traversal of the levels, but a lot of your time will be spent creeping through vents. It’s a lot of fun, and getting around unnoticed gives a real thrill. There are direct combat options, but they’re pretty useless, and if you’re spotted you’ll likely be dead in seconds.

There’s an upgrade system, with extra experience gained by dispatching your foes in clever ways and by maintaining a low profile, as well as completing little mini challenges in the levels. The upgrades contain new moves and items, and are generally very rewarding. The game is a good length, offering decent value for money. A new game plus rewarded upon completion will offer some more content for people who like a bigger challenge.

Mark of the Ninja is a huge amount of fun, satisfying and precise. Stealth gameplay is at its worst when the mechanics are imprecise and failure is the fault of dodgy AI and controls rather than lack of player skill. This was one of the primary flaws of Assassin’s Creed III, and thankfully Mark of the Ninja delivers one of the most engaging and enjoyable stealth experiences which I’ve ever played. I’m not really into stealth games; I could never get a grip on Splinter Cell or Metal Gear Solid, but Mark of the Ninja has changed that. It’s a masterfully designed game, the work of people who think carefully about each moment and mechanic to make sure that it’s balanced and fair. There is a notable drop in quality in the last third of the game however, with the introduction of exploding traps adding an unfortunate element of trial and error to the gameplay, and breaking the previously flawless sense of flow Mark of the Ninja generates. It’s an annoyingly artificial way to ramp up the difficulty, and ensured that I enjoyed the last third of the game much less than the first two. Still, Mark of the Ninja is brilliant fun to play, and quite unlike anything else.

This is, like Outland, a game which is really made by the slickness of its animations. The brutal kill animations are cool, switching over to an oddly ‘Saturday morning cartoon’ style for the cutscenes. It really shouldn’t work, but it does! Mark of the Ninja is a great looking game, with decent voice acting for Ora, your regular companion, helping the package along. The villainous roles aren’t quite so well cast, with their ridiculous exaggerated accents sapping these figures of any menace they might have.

Mark of the Ninja is a must play for anyone who’s into stealth games, but also a worthy introduction to the genre for people like me. It’s such a basic idea, but still feels so unique and polished, offering good value for money too. Mark of the Ninja isn’t like anything else you’ll play any time soon, so give it a try if you like new things. ninja_w_bg

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