Frivolous Waste of Time

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Archive for the tag “naughty dog”

Uncharted 4: A Thief’s End for PS4

I can’t claim to being a long term Uncharted fan, having only first played the trilogy in the Nathan Drake Collection last year. The second game, Among Thieves, was the only one that really stood out to me, but nothing which particularly blew me away. Uncharted 4 was different though; I think it is comfortably the best game of the series, building on strengths whilst showing a remarkable willingness to leap out of its mechanical and narrative comfort zones.

Nathan Drake has settled into a normal existence, retired from his life of swashbuckling adventure. Married to the love of his life Elena, Nathan nonetheless clearly feels bored and constrained in domestic harmony. The arrival of Sam, Nathan’s long lost brother, thought dead in a heist on a Panamanian prison 15 years before, brings him back into the fold. Sam was bust out of jail by a terrifying, psychopathic drug lord who has threatened to torture him to death if he does not bring him the treasure of the legendary pirate Captain Henry Avery. Nathan and Sam had been searching for the treasure for years, although Nathan abandoned the search after Sam’s ‘death.’ Nathan, lying to Elena, sets out with Sam to track down Avery’s treasure and rescue his brother.

I enjoyed the plot of the previous three Uncharted games, but all of them felt like popcorn; tasty in the short term but ultimately not particularly filling. It’s a cliché to call a sequel more ‘personal’, but Uncharted 4 genuinely is. There’s been a bit of a backlash lately against the idea of ‘ludonarrative dissonance’ (the contrast between the way a protagonist is presented in the story and how they behave under the control of the player) and it’s true that the idea is often abused by those who don’t really understand it, but I think the idea still holds some water. It’s always been difficult to reconcile the breezy and easy going Nathan Drake with the shocking violence of his day to day life and although Uncharted 4 shies away from acknowledging the brutality in Nathan’s line of work, it does begin to look at the people hurt by his lifestyle. The swashbuckling pirate adventure to find Avery’s gold is great (and thankfully lacking in the out of place supernatural elements of the previous games) but it’s the relationships which are the best part. Nathan’s rebuilding of his relationship with his lost brother Sam is charming to see, although the best relationship of the bunch is that of Nate and Elena. Uncharted 4 achieves what many movies and TV shows fail to; make the personal as (or more) interesting than the epic. Uncharted 4 is both a celebration and deconstruction of what came before and comes together as the best story of the lot.

Things are basically the same on a mechanical level. Early trailers promised a focus on more melee focused vertical combat which isn’t really the case here. Sure, you can swing from a rope and smash people in an instant knockout, but it’s almost always not practical to do so and leaves you exposed. In practice, you’ll be playing Uncharted 4 much like the in the previous games, which is fine as the mechanics are pretty polished by now. The climbing is still fun and the shooting frantic, if shallow. There was a great article recently which argued that the Uncharted series are essentially elaborate walking simulators. The illusion of control is given to the player but in practice you hold very little sway over what happens and how things play out. This is a deal breaker for some people, but the illusion of control is so beautifully crafted that it never bothered me.

There is a slight shift towards more open environments, with some beautiful scenes set on the plains of Madagascar. You can make some slight detours, but you are still mostly being funnelled down a path. Naughty Dog do a fantastic job of this funnelling, making it feel organic, rather than simply being in a corridor. There are vehicles, which control well, including a stand out chase scene which was shown at E3 last year. Stealth mechanics have also been refined. They’re not particularly deep, but they work well and avoid the curse of terrible stealth mechanics in non-stealth games. In fact, the stealth is better than that in Assassin’s Creed which is either a complement to Uncharted 4 or a damning criticism of Assassin’s Creed; probably both. Uncharted 4 has the best gameplay variety of the series and paces exploration, combat and action set pieces pretty much perfectly.

Probably the most immediate thing which jumps out to you in Uncharted 4 are the visuals. I’m trying to avoid hyperbole, but it’s difficult to do so when talking about Uncharted 4. I genuinely think it has the most perfect ‘graphics’ of any game I’ve ever seen, all whilst maintaining a smooth frame rate. The environments are stunningly beautiful and varied, from the plains of Madagascar, to bustling city streets to Scottish moors, all are pulled off with aplomb. The facial animations are incredible; we’re able to read the complex nuance of their emotions from the looks on their face, the miniscule shifts in the way they stand. Put simply, I responded to the characters of Uncharted 4 as I would a human being. Other games have attempted this and some have done bloody well (Rockstar are good at this) but nothing has done it better than Uncharted 4. Of course, all the wonderful animation in the world wouldn’t count for anything if the voice acting was rubbish. It’s not though; it’s brilliant, with the new characters establishing themselves well and Nolan North and Emily Rose bringing new dimensions to their already excellent performances as Nathan and Elena. Uncharted 4 is an immaculate game, something which is incredibly rare these days.

The word that kept popping into my head about Uncharted 4 is ‘effortless.’ Everything works so well and runs so smoothly that it feels breezy and light and lacks any of the weighty irritations which are so prevalent in the AAA gaming industry. Looking this effortless is something which I imagine took a huge amount of…well, effort. The big budget AAA linear action game is a dying breed and in some ways Uncharted 4 feels like it may be the last of its kind. This is a bit sad, but at the same time it’s difficult to imagine how Uncharted 4 could be topped.



Uncharted: The Nathan Drake Collection for PS4

I had been hoping this would come from the day I bought a PS4; the Uncharted franchise always appealed to me but I never had a PS3 so never got a chance. I now see what all the fuss was about, although the experience felt slightly hampered by having been, in my opinion, outdone by other games which have been influenced by this series, most notably the Tomb Raider reboot.

The Uncharted series follows Nathan Drake, a rougish Indiana Jones-esque figure who claims to be the long lost descendent of the legendary explorer Sir Francis Drake. All three games concern mythical lost cities, with the first game Drake’s Fortune relating to the El Dorado, the City of Gold. The second game, Among Thieves, is a tale of betrayal set against the hunt for Shangri-La. Drake’s Deception, number three, is a personal tale which delves into Drake’s core motivations in the hunt for the lost desert city of Ubar, known as the Atlantis of the Desert.

The storytelling in the Uncharted series has been widely praised and I can see why. The voice acting is good and the characters fairly vivid if not exactly complex. All of the characters seem like film characters rather than game characters, but I think that pretentions towards being ‘cinematic’ can sometimes obscure lackluster storytelling. Perhaps it is a side effect of playing all three back to back in this collection, but I found them all quite similar towards the end. Pretty much identical story beats occur in each one and the ‘lost city hiding a terrible secret’ got a pass from me in Among Thieves but had me rolling my eyes with Drake’s Deception. Nathan Drake is a likable protagonist but I don’t think he really gets beyond that; he has frequently been compared to Indiana Jones but he never approaches the quality of that character. That’s not to say that the stories for the Uncharted games are bad, but they never approach the quality of Naughty Dog’s later The Last of Us.

The Uncharted games are a hybrid of Prince of Persia-style platforming and third person cover based shooting. You’ll spend most of the game climbing around walls and shooting foes from cover and two thirds of the time it works really well. There is a massive jump in quality between Drake’s Fortune and Among Thieves which is then maintained until Drake’s Deception. It never fails to shock me how quickly games age and Drake’s Fortune is something of a slog. The setpieces are underwhelming and the combat involves unsatisfyingly gunning down wave after wave of identical foes ending in an abysmal boss encounter. I’m sure that this game was more impressive when first released, but playing it initially in 2015 even an extra PS4 lick of paint can’t save it. Thankfully, Among Thieves is an improvement in pretty much every way and a significantly better experience. The combat actually becomes fun and the set pieces begin to get more and more ridiculous. Across Among Thieves and Drake’s Deception many of the set pieces genuinely had me on the edge of my seat, with thrilling platforming sections and combat encounters.

Despite having a few extra bells and whistles in number three, I think that the second Uncharted game, Among Thieves, stood as the best. It hits the sweet spot between ‘gamey’ and ‘cinematic’. Drake’s Fortune is too videogame-y, with a terrible turret section and arbitrary wave after wave of enemy. The gameplay got in the way of its cinematic ambitions, but Drake’s Deception goes a little bit too far the other way. The camera is wrestled away from you far more in Drake’s Deception to give things a more cinematic bent and I found myself missing the sweet middle ground of Among Thieves, which also has the strongest plot.

Drake’s Fortune aside, the games do look bloody lovely. Recently a gaming site mistook Uncharted 2 for Uncharted 4 at a trade show and while that’s a pretty significant oversight, you can see why it could happen. Running at 60FPS these games look incredible, with fluid animations and a sense of chaos and immersion. It goes to show what a difference frame rate makes; I would argue that these PS3 games put up to 60FPS look better than most PS4 games running at 30. The voice acting is very good and generally elevates the story beyond what it probably deserves; Nolan North deserves particular praise as Drake, although I also really liked his sardonic and somewhat grizzled sidekick Sully.

I bought The Nathan Drake collection to find out what all the fuss was about and by and large I did. Elements of these games have dated already and I’m not sure how I’d feel about paying full price for just one of them when Uncharted 4 comes out next year, but all said I enjoyed them. They’re popcorn games to enjoy between meatier experiences and that’s ok.


The Last of Us: Remastered for PS4

I was actually a bit nervous when I picked this up. I mean, it’s so revered, it’s impossible not to wonder if it really could live up to the hype. Well, I needn’t have worried; I absolutely understand the hype. The Last of Us really is special. Included in the PS4 remaster is the similarly excellent Left Behind DLC.

The Last of Us takes place around two decades after a zombie apocalypse, caused by some kind of fungal infection which causes the infected to lose their minds. The protagonist is Joel, a weary man who lost his daughter in the initial panic. With the surviving humanity living in heavily militarised quarantine zones, Joel works as a smuggler. When hunting down a stolen cache of weapons with his companion Tess, Joel encounters Marlene, the leader of the Fireflies, a rebel group fighting the quarantine zone authorities. In exchange for the location of the weapons, Marlene asks Joel to bring a teenaged girl named Ellie to a Firefly safehouse outside the quarantine. Initially reluctant, Joel soon discovers Ellie’s secret; that she is infected, but has not turned, seemingly the only person with an immunity. Joel and Ellie embark on an epic trek across the country to the Firefly safe house, with the infected and waves of bandits pitched against them.

Summaries like that is part of the reason I couldn’t get too excited for this game. It basically sounded like The Walking Dead crossed with Children of Men, with nothing too original. Although the concept itself isn’t brimming with originality, in terms of execution I’ll struggle to think of anything which does it better. Joel and Ellie feel like real, fully rounded people, and their journey together is absolutely convincing. The Last of Us also manages to avoid the zombie clichés, with a story which had me gripped and frequently incredible emotional. There are lighter moments too, with the banter between Joel and Ellie regularly raising a smile. The Left Behind DLC, which focused on Ellie both during and prior to the game, was frequently laugh out loud funny. It’s all bittersweet though, with a palpable feeling of sadness throughout the whole thing.

The Last of Us has a key theme, which may sound cheesy: love. Not just love as a redeeming force, but as ultimately the most dangerous thing in this new wasteland. No practical society can truly last, because people are incapable of making sacrifices for love. It is simultaneously humanities best and worst trait. Now, this concept is one that I’ve seen explored loads of places before, but possible never better than in The Last of Us. This is a game which will rattle around in your brain for a long time to come. I also have to mention Ellie; the feisty female sidekick in FPS games have given us some great characters in the past, such as Half Life 2’s Alyx Vance or BioShock: Infinite’s Elizabeth, but Ellie manages to eclipse them both. She’s strong, funny and vulnerable, and easily one of the best game characters of all time.

Again, I was initially concerned that the gameplay would suffer to the story, but that isn’t the case. The Last of Us is a third person shooter with survival horror elements, a bit like Resident Evil 4 but less clunky. There’s a strong element of ammo conservation, with stealth encouraged whenever possible. The shooting is responsive and satisfying when a shoot-out does occur, but you never feel powerful, with Joel being much less hardy than your standard shooter protagonist. This adds to the horror element, with a crafting system allowing Joel to create shivs or makeshift bombs from objects scavenged from the world. There’s also a weapon upgrade system and a skill tree and they’re pretty simple, giving you a nice element of customisation. The stealth is really effective, with a cover system which is contextual but actually functional, something the Assassin’s Creed games have been pretty much failing to pull off for years. There are some light puzzles, but you’ll spend most of your time picking through wreckage, sneaking around or shooting.

The two types of enemies are the ‘infected’ and bandits, which need to be approached in very different ways. The most interesting enemy is the ‘clicker’, which is a blind infected which sees through echolocation. You have to move very quietly to avoid being caught, and when they do they kill you in one bite. You can create distractions using bottles and bricks to distract foes human and infected alike; you’ll have thrown lots of these by the time the credits roll. Although not nearly as slick as other shooters, the gameplay of The Last of Us supports the narrative, whilst actually being fun as well. If all you want to enjoy is some top quality shooting, go buy Wolfenstein; The Last of Us isn’t about being satisfying, it’s about being rewarding. The game is a decent length as well, long enough to feel epic in its scope, but short enough that it tells a compact and tight story. With the DLC, and the multiplayer as well, The Last of Us: Remastered is a great package.

The Last of Us: Remastered looks fantastic, easily holding its own against current gen games (although that in itself is perhaps a little worrying). The environments are detailed, and the faces for the characters utterly lifelike. It’s weird imagining that Joel and Ellie aren’t played by physical actors, instead being mo-capped by people who look nothing like them. That’s not to put down the actors though; the performances are phenomenal, with industry stalwarts Troy Baker and Nolan North making career best performances, and the less known Ashley Johnson being a revelation as Ellie. Of course, one of the biggest differences between the PS3 and PS4 version is the upgrade to 60 FPS, which really drove home to me for the first time just how much of an improvement it is. The ability to hit 60 FPS consistently is going to be the big challenge for this generation of consoles, with Naughty Dog showing us how it’s done.

The Last of Us: Remastered is the best game I’ve played for the PS4 so far, and as someone who didn’t own a PS3 I’m so glad I got an opportunity to play this. Believe the hype; The Last of Us is one of the most affecting gaming experiences I’ve ever encountered.res_751911e58d5f561cf3458aad33f7bc8f

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