I’ve played most of the most famous NES classics, but Master Blaster passed me by. Master Blaster Zero is a heavily altered remake, but the core mechanics of the original are essentially the same. It’s an interesting cultural artefact to be sure, but I can’t claim to have fallen in love with it. I think Mario, Mega Man and Castlevania remain the kings of the NES platformer for me.
The plot for Master Blaster Zero is incomprehensible guff. I think it’s post-apocalyptic and about mutants and stuff, but who cares? The original NES game was about a boy whose pet frog jumps down a hole and he uses a tank to rescue him. A frog does still go missing at the beginning of Blaster Master Zero, but it’s only the catalyst for a larger story. I’d prefer it to remain entirely frog focused personally as I quite like the goofiness of the original premise. Final rating for the story of Master Blaster Zero: all frog scenes 10/10, all non-frog scenes 0/10.
Master Blaster Zero can be split into two clear parts. The stronger half is a fairly straightforward platformer, as you manoeuvre the tank Sophia III through a series of caverns. There’s a lot of jumping and shooting, as well as some light Metroidvania elements, although this never becomes particularly extensive. It feels good and controls nicely, with some nifty abilities like hovering and climbing the walls, but it ends up feeling a little bit half baked. You can also leave the tank, where you’re incredibly weak and tiny. There are some interesting ideas at play when you leave the tank, but again, it never quite goes as far as it needs to.
The other half of the game begins when you leave the tank and enter a cavern, where the camera shifts to a top down, almost Zelda-esque perspective. In these you move through short dungeons, shooting enemies. You have variety of weapon types, from a simple blaster to a fast wave shot that shoots through walls. Every time you are hit you are bumped down a tier in the weapons. When you have the wave shot a lot of the game becomes ridiculously easy, with bosses going down in seconds. This is probably a good thing though as these sections aren’t that much fun. Don’t get me wrong, I’m a fan of the idea, but the execution left a bit to be desired for me. There are some cool ideas and variety, like some stealth focused sections (which work better than you might expect) but overall I| got tired of the core gameplay loop after a couple of hours, which isn’t great as the game isn’t particularly long to begin with.
That said, it does look nice, with the NES aesthetic updated very well and some genuinely imposing boss creatures. There are some scenes which are impressively cinematic and the soundtrack is pretty good too. Purely visually, Master Blaster Zero is a good case study in how to bring an NES aesthetic into 2017 but with enough tweaks to make it still feel modern.
All said, I wasn’t too impressed by Master Blaster Zero. I get why it’s so respected as it does a lot of interesting things, but it’s not about to break into my favourite NES games any time soon.