Frivolous Waste of Time

Sci-fi, fantasy and video games

Archive for the tag “iOS gaming”

VOEZ for Switch, iOS and Android

I’m a bit of a sucker for rhythm games, even rhythm games where the music is mostly Taiwanese indie EDM and dubstep. VOEZ is an unsung and unhyped member of the Switch launch line up, but one which rounds out a deceptively strong group of games very well. The Switch is, ultimately, a high powered handheld, and VOEZ is the perfect handheld game to pick up for a couple of minutes here and there.

VOEZ uses the touch screen exclusively, meaning that it is to date the only Switch game that cannot be played on the TV. Some have said that this dilutes the Switch brand, but anything that broadens the range of games which can come to the system is ok in my book and I hope that VOEZ leads the way for more high quality tablet ports onto the system. Essentially, you’re just touching a screen to a beat, but the sense of style and synergy VOEZ oozes is captivating. The key press inputs are simple presses, flicks and drags across the screen, but it gets pretty intense and the difficulty really ramps up. Pulling off a tricky series of taps feels incredible.

In terms of soundtrack, VOEZ isn’t particularly interested in giving you a bunch of favourites to tap along to. I didn’t know a single song in the game and that’s ok, I quite like the fact that this is a cultural artefact not targeted towards my demographic. I generally preferred the more poppy songs, such as it’s pretty delightful main theme and was generally less keen when the tracks were more EDM or dubstep focused, but this is purely a consequence of my tastes rather than any reflection of quality.

There is a story, with particular challenges earning pages in a visual novel narrative about a group of teenagers forming a band. It’s fine if you’re into that sort of thing, but my interest was brought to a screaming halt by some bizarre difficulty spikes and troughs. One chapter requires you to get a decent grade on the hardest difficulty and then the next on easy. After playing on harder difficulties easy seemed boring so I just stopped. The visual style is very clean and clear, as rhythm games should be, but it’s still delightful to look at, filled with colour, with the lanes for the track themselves shifting to the beat.

VOEZ is, so far, the best Switch game I’ve played to spend a couple of minutes with here and there. I definitely want the Switch to keep up console level releases, but I wouldn’t mind seeing more high quality tablet style games on the system to. VOEZ proves that the Switch can pull it off.

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Valiant Hearts: The Great War for PS4, PS3, Xbox One, Xbox 360, PC and iOS

There’s a reason the First World War is rarely done in games; it’s very difficult to extract anything fun from one of the most nightmarish conflicts in history. From a purely gameplay standpoint, the prominence of trench warfare would make an FPS a difficult proposition. Valiant Hearts opts for a different path, presenting us a moving and emotional tale of bravery and sacrifice as an adventure game.

Valiant Hearts takes place from 1914 to 1917, a year before the end of the war. It follows a group of characters from both the German and Allied sides whose stories intertwine and separate throughout the course of the game. Karl is a young German man living in France with his wife and young son who is deported at the start of the war. He is drafted by and sent to the Front. Emile is Karl’s father in law, and the main protagonist of the game, who plays a large number of roles from chef to sapper to prisoner of war. Freddie is an American man who joined the French army after his wife was killed by German bombs. His sole purpose is to take down the German General Von Dorf, who was responsible for the raid that killed his wife. Finally we have Anna, a Belgian nurse who seeks to rescue her father who was captured by Von Dorf.

Valiant Hearts conveys very well the utter horror of war in the best way I’ve seen since Spec Ops: The Line. The story is told largely without dialogue, but with a narrator orating to us the plot. The cartoonish art style conveys the emotions of the characters vividly, with a plot that is genuinely emotionally engaging. There are also scraps of information to be found which detail real events of the war, often crossing over with what’s happening in the game. The biggest issue with Valiant Hearts is its tone; despite attempting to humanise both sides of the conflict, Von Dorf is a ridiculous villain and some moments are laughably over the top. I don’t think that there’s anything wrong with moments of levity in even the saddest of stories, but Valiant Hearts doesn’t always get it right.

This is an adventure game by and large and a fairly simple one at that. Everything takes place on a 2D plain, with the main gameplay being the solving of simple environmental puzzles. There’s no inventory stuff, with the solution to each puzzle always to be found in the area that you’re in. Some puzzles involve throwing objects and many involve your canine sidekick, who can be ordered to squeeze through gaps and pull switches and the like. There are also some more action-y moments, some which work well such as frantic dashes through No Man’s Land and some which are a bit silly, such as a boss fight against a tank. There’s not much to be said for the gameplay here, it’s simple but clever enough and a good vehicle for what the game wants to say about World War One.

The art style is gorgeous, with characters human enough to convey the horror of the conflict but cartoonish enough to be accessible. The music is also quite lovely, but Valiant Hearts is also capable of conjuring a really hideous soundscape on the battlefield as we hear the crashing of explosives above the moaning of the injured. Once again, the UbiArt engine may struggle with substance, but it can more than make up for it in style.

Valiant Hearts taken purely as a gameplay experience is a rather bland experience, but Ubisoft do deserve credit for attempting to tell the stories of those who bled and died in the First World War. The story telling is uneven, but when it works is really works. I like that Ubisoft are also putting out smaller games alongside their blockbusters and will continue to follow the UbiArt games with interest.Valiant_Hearts_Key_Art

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