Mario Kart 8 Deluxe for Switch
I had thought that Mario Kart 8 was as close to perfect as the series could get, but it turns out I was wrong because Mario Kart 8 Deluxe manages to improve upon it. Wii U owners, such as myself, may be frustrated that they’re getting a re-release rather than a new game, but I’ve seen Mario Kart 8 take-off on the Switch on a way it never did, or ever really could, on the Wii U.
I won’t talk about the general handling or the tracks or anything like that, because I’ve already covered that in my review for the original game (https://frivolouswastesoftime.wordpress.com/2014/06/11/mario-kart-8-for-wii-u/) and the two DLC packs, which are included here (https://frivolouswastesoftime.wordpress.com/2014/11/17/mario-kart-8-dlc-pack-one-for-wii-u & https://frivolouswastesoftime.wordpress.com/2015/05/06/mario-kart-8-dlc-pack-2-for-wii-u/). Suffice it to say that the handling is perfect and the tracks diverse, exciting and wonderful.
I’ll focus instead on what is added. I’ll begin with one of the most controversial additions, the introduction of ‘smart steering’ to keep you from falling off the tracks and an auto accelerate option. Some people (utter pricks) have criticised their introduction, saying that it ‘plays the game for you.’ Having these features on do not give you any real advantage, as you will always skip shortcuts and never really power slide or boost effectively. You might win in single player 50CC matches but that’s basically it and I don’t think anyone will consider that to be the core Mario Kart experience. It is something which allows the very young, or perhaps disabled gamers, to access and enjoy the game. How anyone could view this as a bad thing is beyond me. However, one tiny niggle is that the smart steering is put on automatically when you start, and this isn’t really indicated to you. It should default to off and then need to be turned on, not the other way around. This is literally the biggest flaw in the game by the way.
There are a couple of interesting changes to the core gameplay from the original. The first is the ability to hold two items at once, Double Dash style. In practice it doesn’t really change things too much, but it’s something nice to differentiate itself from the original product. I suspect that the more significant change will be the introduction of a third level of boost on the power slide, this time sending up purple sparks. The tracks aren’t designed for its use, with few corners lasting long enough to activate it, but the boost is massive and it feels amazing when you do pull it off. Neither of these changes mess with the almost perfect mechanics of the original game, but offer something a bit different nonetheless.
Easily the biggest difference in the re-introduction of a proper Battle Mode, which has been somewhat neglected after it’s arguable heyday in Mario Kart 64. There are plenty of different modes, from the classic balloon battle to the shine catching game from Double Dash. There are new courses too, with the most striking being one based on Splatoon, complete with soundtrack. The Inkling boy and girl are also introduced as racers in this game. The new Battle Mode rounds out and expands an already rewarding package.
All said though, the best addition to Mario Kart 8 Deluxe is more a function of the Switch console than the game itself. Portable, instant local multiplayer is a game changer. The Switch’s appeal may not be as immediately obvious as the Wii’s, but I think this feature is a system seller. Each player can use a separate Joycon to split0screen race, anywhere you go. The single Joycon isn’t the most comfortable controller in the world and I don’t think anyone will be preferring it to a Pro Controller, but it does work, much better than you might expect. I’m not a fan of online gaming generally; I love multiplayer, but I usually only get that rush of excitement when I’m in the room with whoever I’m competing. Mario Kart 8 Deluxe shows me a vision of a bright future for local multiplayer, something which for many years has been steadily dying.
As a final point, I’ll share a video of what I was doing on Saturday night. For clarity’s sake, I’m the guy who’s amazing at Mario Kart, not the guy who’s amazing at rapping. I’m a good rapper at best. This guy is called Mega Ran by the way and he’s great, go see him. Support independent musicians.
I love this console and I love this game. Mario Kart 8 Deluxe is essential.