Lego Dimensions: Sonic the Hedgehog Level Pack for PS4, Ps3, Wii U, Xbox One and Xbox 360
There aren’t many Lego games that you’d be able to call genuinely brilliant, but most operate comfortably at least around ‘good.’ Lego Dimensions has held on to that, with the entire experience operating at the boundary between good and great, which is fine, that’s where the series belongs. There hasn’t been much that I’ve actively disliked, until the Sonic the Hedgehog Level Pack for Lego Dimensions which is a rather miserable experience.
There isn’t much story apart from Sonic and pals fight to take down Eggman who has nefarious plans. That’s ok though and the writing is decent in that snarky self-aware way that recent Sonic games have fallen into. I’d always choose genuinely good writing, but Sonic is such a poisoned brand at this point that self-mockery does feel like the only real option left. Inside the pack you get Sonic himself, a pointless Sonic car and Tails’ plane.
The core story Level is a decent length and takes in a series of classic Sonic locations from a range of games, from Green Hill Zone through to the first level of Sonic Adventure with the whale. I’m no massive Sonic fan; in fact, I picked this up to play with a Sonic obsessed friend of mine (poor bastard) through the local co-op. I’ve played the first one and dabbled with some of the 3D ones from the early 2000s like Sonic Adventure 2 and Sonic Heroes, then more recently Sonic Generations, but it’s not a series I consider to be a real classic. A lot of the locations went over my head, but my depraved Sonic chum seemed to enjoy visiting a bunch of classic locations, so good for him I guess.
Somewhat appropriately, the Sonic Lego pack holds essentially the exact same issues as the main series; controlling a character like Sonic at high speed through a 3D environment in unbearable. Mario transitioned to 3D perfectly because it was a game about precision and tight control, but Sonic’s speed just doesn’t translate. This level pack has the same problem, with some fun moments of speed (never as fun as a proper Sonic game mind) hampered by the simple ‘puzzle solving’ that you have in the Lego games. I find these incredibly simple puzzles oddly satisfying normally, but they are an infuriating break of gameplay flow here. I was shocked by how well they were able to transfer over Portal to the Lego format, but they really didn’t manage to pull of Sonic the Hedgehog quite so well.
The Adventure World looks pretty nice but made me feel physically sick. Like, actual motion sick. Now, this was admittedly because of the frame rate drop accompanying co-op play combined with the high speed and open world design but when I returned to the open world in solo play I didn’t like it that much either. The same issues that has always plagued Sonic open worlds are still present here; it’s just not fun or exciting to explore. These Adventure Worlds are rarely great, excepting the Adventure Time one, but this is easily my least favourite so far.
The overall look is good, with the Sonic characters translating over to the Lego form surprisingly well. The music not so much, with Sonic falling into the same problem of The Simpsons when it came to licencing music. You don’t get Green Hill Zone, you get something which sort of sounds like it but isn’t as good. This may sound like a minor thing, but when you’re releasing a product which is, let’s face it, primarily trying to capitalise nostalgia, these details matter.
I’m afraid that Sonic the Hedgehog is easily my least favourite of these so far. They made a good stab at converting Sonic into the Lego formula, but it’s hard to claim that they pulled it off. This one is only for the die-hard Sonic fans, although to be fair my die-hard Sonic fan mate thought even less of it than me, so make of that what you will.