Dishonored 2 for PS4, Xbox One and PC
Before writing this I looked back at my old review for the first Dishonored and was surprised by how negative it read. My memories of it are quite fond, but clearly something about it turned me off whilst I was playing. Dishonored 2 still contains a fair few of the foibles of the first game, but is overall a much stronger experience, supported by some truly brilliant level design.
Dishonored 2 takes place 15 years after the conclusion of the first game and assumes that you had the ‘Low Chaos’ happy ending, with Emily Kaldwin sat on her mother’s throne with her father Corvo at her side. Since the events of the first game, Corvo has been training Emily to defend herself in case any situations arise again like those of the first game. Emily’s rule has been shaken by a series of murders across the Empire of Emily Kaldwin’s enemies by a murderer known as the ‘Crown Killer.’ Suspicion naturally falls upon Emily and her assassin father, but it seems a conspiracy is afoot to damage Emily’s reputation. The conspiracy comes to a head when the palace is invaded by Delilah Copperspoon, a witch who players may remember from the DLCs for the first game, who takes the palace claiming to be Emily’s aunt. With the help of traitors in Emily’s midst, Delilah seizes the throne and encases either Emily or Corvo in stone, with the player choosing who to play as for the duration of the game. The plot plays out the same however, with Emily or Corvo managing to escape the palace to head to Karnaka, a city on the Southernmost continent of Serkonos where the first murders by the ‘Crown Killer’ took place. On the journey, Emily or Corvo are visited (or revisited) by The Outsider, who places their mark upon them, granting them powers to help them undercover the conspiracy against Emily and, eventually, take down Delilah.
There’s a lot to like in Dishonored 2’s story, but I still felt a bit let down. The best storytelling in the series remains in the Daud DLCs for the original. I’ve only played as Emily so far (I’ll replay as Corvo at some point), but she’s a strong enough protagonist. I didn’t really get much sense for who she is as a person and the narrative opportunities inherent of playing a literal Empress hiding out among the poorest and most destitute in the furthest corner of her Empire isn’t really explored as fully as it should. The influence of this experience upon Emily and her approach to rule is touched upon, but it really should have been the emotional core of the story. As it stands, Dishonored 2 doesn’t really have an emotional core. The characters a likeable enough, but none are really given time to develop. Far too much world building is consigned to books and letters; these are fine as supplements, but I feel they’re a bit too central here. Dishonored 2 is an undoubtedly competent storytelling experience, but I kept waiting for a moment when the whole thing clicked for me and it never did. It’s a fascinating world that Arkane has created here, but it still feels a bit underused.
Mechanically things are largely unchanged. Emily does feel slightly different to play as than Corvo, but not drastically. The core mechanics were rock solid in the original and they’re rock solid here too. Teleporting all over the place never gets old. There are some little quality of life tweaks which I appreciated, such as the ability to easily quick save and quick load at almost any time. There are some stealth games which are more fun when things go wrong and you should just run with it, but I don’t think Dishonored 2 is one of those games. The ability to quickly reload after screwing up is a lovely little quality of life change. Possibly my biggest issue with the first Dishonored was the limited mana when it came to using your powers. I found myself regularly drained of the ability to use any powers. This happened far less in Dishonored 2. I don’t know if this is because your mana bar is larger, whether powers drain it less or simply that the potions which refill it are more plentiful, but it didn’t happen nearly as much as it did in the first game. Dishonored 2 is more about mechanical refinement rather than revolution, which is fine because that’s really all it needed.
The big step up can be found in the level design. Dishonored is at its best when in enclosed locations, mansions and palaces and the like. Prowling the streets is less fun and makes stealth far more a matter of trial and error. Karnaka’s streets are less annoying than Dunwall’s, but the best moments are still inside and the balance felt better tipped towards these sort of locations in Dishonored 2. The standout has been one of 2016 gaming’s big discussion points; The Clockwork Mansion. The Clockwork Mansion is the mansion of evil genius inventor Kiren Jindosh and is designed to change and transform with the pull of many different switches spread around the house, all powered by elaborate clockwork. This is the best level, but far from the only stand out. There are some wonderfully elaborate and devilishly complex locales which are a joy to explore. Hunting down collectibles is almost always boring, but Dishonored 2’s Runes and Bonecharms, found by equipping the possessed heart of the former Empress, are a joy to find. The first reason is that they’re actually useful; Runes are used to upgrade and unlock your abilities and Bonecharms provide passive bonuses. The second reason is that these Runes and Bonecharms are usually placed in interesting locations, locations which you’d almost certainly miss if you skipped the collectibles. Dishonored 2 nudges you towards fully experiencing its maps without making it feel like an obligation; a very tricky thing to pull off.
Dishonored 2 is a lovely looking game, even playing on my standard PS4. Karnaka is a location more to my taste than the rather drab Victorian London-esque setting of Dunwall. Karnaka feels a bit more Mediterranean, perhaps with elements of North Africa. There’s a visual flair to this game which makes prowling around it’s locations all the more immersive and exciting. The excitement of genuinely not knowing what weird thing you’ll see around the next corner is a huge draw, with no lacklustre locales like the original’s Flooded District. The voice acting is good, but hardly exceptional. It has a pointlessly all-star cast. Sam Rockwell plays a corrupt military commander, Pedro Pascal a gang leader and Rosario Dawson as the one who smuggles you out of Dunwall. They do a fine job, but no better than any professional voice actor would have done. We’re not quite as pointlessly star studded as Destiny (remember that Bill Nighy was in that game?), but the money spent on these big names would have been better spent on some more NPC voice actors, who recur over and over again.
Dishonored 2 is a major improvement on the first game, although I must say I still don’t really ‘get’ this series. I like it, but a lot of people love it and I just, well, don’t. Still, considering the quality of the first game’s DLC I’ll certainly be keeping my copy to see where they go next.