The Talos Principle: Road to Gehenna DLC for PS4, PC, OS X, Linux and Android
As soon as I finished The Talos Principle I jumped into Road to Gehenna, the DLC. Although I was only able to complete about three of this expansion’s couple dozen puzzles without a guide, the story and some interesting interactions made this experience worthwhile for me.
Road to Gehenna sees you playing as Uriel, a much more defined character than in the main game. With the artificial construct in which they reside falling apart, Elohim, filled with regret over his actions, sends Uriel to rescue a group of intelligences he had banished due to their questioning nature and willingness to challenge his word. Uriel arrives in this section of the construct and finds that the minds there have, through their terminals, created Gehenna, a platform to allow them to share their works of art and form a community. This creation has staved off the madness of boredom for the AIs residing there, but Gehenna isn’t quite as utopian as it seems.
Gehenna is a pretty fascinating concept and the game does a pretty great job of imagining the kind of art that would be created by minds with all the empathy and intelligence of humans but none of the real world experience. As with the main game, most of the story is told through terminals as you gradually find yourself rising through the community of Gehenna. The whole thing reminds me of nothing so much as a much nicer, more meaningful reddit. The different minds have clearly defined personalities and watching them react to your arrival is pretty interesting. Probably my favourite part of the DLC were a couple of short text adventures which appear on the Gehenna terminal, all of which generally stand in as a metaphor for what is going on around you in the meta story. Road to Gehenna doesn’t quite have the same broad scope of philosophical thought that is seen in the main game but is instead more focused, primarily upon the idea of art and creation and, perhaps, their role in the age of reddit and content aggregation. I liked the story of Road to Gehenna just as much as I liked the story in the main game.
The puzzles are presumably not impossible, but to one with my mental capabilities they really were. I found almost all of them insanely difficult and unfortunately had to spend almost the entire thing following guides. It’s hard to blame the game for this to be fair and it didn’t actually impact my enjoyment as much as you’d expect. I’m still not going to talk too much about his element of the game because I don’t have a huge amount to say. They seem like they’re well designed but to be honest I can’t really tell. The environments still look nice, although they’re mostly recycled from the main game.
It’s pretty crazy that, despite not really engaging with the entire core mechanics of this DLC, I still liked it as much as I did. It shows that, for me at least, good world building conquers all in my enjoyment of a game. Road to Gehenna is a worthy addition to an already great game.