Gone Home for PS4, Xbox One, PC, OS X and Linux
Gone Home has become an odd vector for controversy since it was first released back in 2013, being a favourite punching bag for Gamergate knuckle-draggers bemoaning the success of something that isn’t a ‘real game.’ In the years since, this attitude has only become more ridiculous, as more and more games in the vein of Gone Home have come about, although this may have had the effect of slightly robbing the original of its impact.
In 1995 Kaitlin is returning to her childhood home after a lengthy period travelling. Arriving to an empty house, the player moves around using visual and audio clues to piece together what happened in her absence. The plot is fairly slight, but deals strongly with a theme little seen in gaming back in 2013 (and still very little today); LGBT love. Kaitlin’s sister had fallen for a young female army cadet, with the strong implication of serious disapproval from her parents. The actual story isn’t actually that interesting but it is one of the first time that this kind of stories has been the focus of a game. There have been strides towards LGBT representation in games; from the transgender mercenary deputy in Dragon Age: Inquisition, to your gay boss Miller in Deus Ex: Mankind Divided and not forgetting the varied player controlled protagonists given gay romance options. Still, what none of these games do is put LGBT experience at the core of the narrative/ They may contain gay characters, but the stories aren’t about them and in some case gloss over them, filling a diversity quota but not much more. It is still inconceivable to imagine a AAA action game with an LGBT protagonist. Gone Home proudly stands as a noble exception.
That said…I still didn’t really like it much. I actually have little problems with walking simulators if the environments are beautiful or interesting enough, but Gone Home’s house simply isn’t that enjoyable to explore. It’s small, boxy and annoying to navigate. The story isn’t actually interesting beyond the overdue pleasure in seeing an LGBT narrative at the core, but if you’d taken the exact same gameplay and story and made it about a straight couple I don’t think I could have cared less.
Overall though, it undeniably was a pleasure to see an LGBT relationship at the core of a videogame and I hope to see more of it soon, but preferably in a more interesting game than this.