Dishonored: The Brigmore Witches DLC for Xbox 360, PS3 and PC
Dishonored never quite clocked for me the way it did for many others, but I still enjoyed it enough to persevere all the way to the end of the story, and ‘The Brigmore Witches’ is certainly a worthy end for the game before a likely sequel.
‘The Brigmore Witches’ picks up where the previous DLC, ‘The Knife of Dunwall’, left off. Daud has now discovered the identity of the mysterious Delilah Copperspoon as a witch, and seeks to finish the task set to him by the mysterious ‘Outsider’, and discover her intentions. To do so he must enlist the help of certain seedy members of the Dunwall criminal underworld, so that he may access Brigmore Manor and the Coven that resides there.
I’ve actually enjoyed Daud’s arc more than Corvo’s of the main game. Corvo’s absolute lack of personality makes the emotional crux of the story, his relationship with the orphaned young Emily Kaldwin, feel quite disingenuous. On the other hand, we’re actually allowed to get more of a feel for Daud’s personality, and his self-torture over his murder of the Empress makes him a much more intriguing character to follow. I had wondered what role the Daud DLCs would play next to the main game, and ‘The Brigmore Witches’ does a good job of tying this narrative into the main one, revealing that Daud played a vital role behind the scenes of the main game, before his final encounter with Corvo.
Gameplay-wise ‘The Brigmore Witches’ is largely more of the same, with the carrying over of the intriguing favour system from ‘The Knife of Dunwall’ as well as all of our standard Dishonored powers and gadgets. The main gameplay addition is the introduction of cursed bone charms, which bestow massive advantages with severe penalties elsewhere, adding an interesting risk/reward element to Daud’s load out.
‘The Brigmore Witches’ is pretty substantial, with three missions encompassing several areas. The first of these missions is a return to a location from the main game, Coldridge Prison, which Corvo broke out of in the first mission. Where ‘The Knife of Dunwall’s recycling of the Flooded District was poorly implemented and lazy, ‘The Brigmore Witches’ does a much better job of making this old area feel completely fresh, as we get a completely new spin on a familiar location. The second area is the largest, and the most lengthy, but possibly the least inspired, feeling very much like ‘standard’ Dishonored rather than offering anything new. Still, it was certainly fun, and offered some of the more creative methods for dispatching your targets. The third area, the Brigmore Manor itself, was very interesting, offering some areas which felt completely unlike anything else that we’d seen in Dishonored so far. The three missions are all lengthy, clever and well designed, with no duds unlike the first DLC.
Dunwall is as lovingly crafted as ever, with the great atmosphere of the original carried over well. Although Dishonored was far from perfect, it did a great job of making its areas feel organic and lived in, and packed with stuff. This carries over well into ‘The Brigmore Witches’, with the excellent voice acting helping to ground the setting.
It’s hard not to compare ‘The Knife of Dunwall’ and ‘The Brigmore Witches’ to the Assassin’s Creed III ‘Tyranny of King Washington’ DLCs, both being assassin themed and multi-parted, but Dishonored shows DLC done right, offering twice the value for less of the cost. They’re good value for money, as replayable as the main game, and well worth your time.